Small showcase of boids built in Godot 4.

Feel free to view my blogpost about this 'game'.

Comments

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Your blog doesn't seem to be available at the moment. Is there anywhere else I can see it, or even source code?

The site is still accessible via wayback machine. Unfortunately little information be learned from it, apart from a link to a site with pseudo-code which reportedly served as the foundation. Would have really liked to see and read some more Godot specific implementation detail but alas. 

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Sorry, I did not have the capacity to maintain a website and underestimated the amount of work it takes to make a good quality blog. 

Maybe the sourcecode helps you out, but be sure that it is not polished and there might be some "code smells"

https://github.com/codingvessel/boids here you go, it is based on godot4


EDIT: Im not quite sure if this sourcecode is uptodate, but it is what I have access without going out of my way. The sourcecode was written on a laptop which I didnt use for 2 years.

It should be enough to serve as a starting point to get it going, the dynamic adjustments with the menu are missing I think, but that should be the easier part.

Hi, thanks for the demo, would you please consider open sourcing this project? I think it could be a great resource for learning Godot (4), which is what I'm currently doing. Cheers!

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“Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)”

I haven’t tried web builds in godot 4, no idea what that means.

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Godot 4 won't run on some web browsers.  Try Chrome 

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Yeah Godot4 uses a feature called SharedArrayBuffer to enable multi-threading. Unfortunately does not work on every browser, but chrome works for sure.