Small showcase of boids built in Godot 4.

Feel free to view my blogpost about this 'game'.

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Your blog doesn't seem to be available at the moment. Is there anywhere else I can see it, or even source code?

The site is still accessible via wayback machine. Unfortunately little information be learned from it, apart from a link to a site with pseudo-code which reportedly served as the foundation. Would have really liked to see and read some more Godot specific implementation detail but alas. 

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Sorry, I did not have the capacity to maintain a website and underestimated the amount of work it takes to make a good quality blog. 

Maybe the sourcecode helps you out, but be sure that it is not polished and there might be some "code smells"

https://github.com/codingvessel/boids here you go, it is based on godot4


EDIT: Im not quite sure if this sourcecode is uptodate, but it is what I have access without going out of my way. The sourcecode was written on a laptop which I didnt use for 2 years.

It should be enough to serve as a starting point to get it going, the dynamic adjustments with the menu are missing I think, but that should be the easier part.

Hi, thanks for the demo, would you please consider open sourcing this project? I think it could be a great resource for learning Godot (4), which is what I'm currently doing. Cheers!

Hi myke,

I had a blog article about that but could not keep up with it so my website is not accessible anymore.

I will consider open sourcing it if I get to it, ofc you gotta keep in mind projects that didnt start open source might be not as clean as it should be.

My solution is not the best nor the best performing one but it makes use of godots inbuilt components. 

I want to push a lot more content to my YT channel soon and if you are interested you can follow me there for gamedev educational stuff.

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“Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)”

I haven’t tried web builds in godot 4, no idea what that means.

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Godot 4 won't run on some web browsers.  Try Chrome 

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Yeah Godot4 uses a feature called SharedArrayBuffer to enable multi-threading. Unfortunately does not work on every browser, but chrome works for sure.