Hi, thanks for the demo, would you please consider open sourcing this project? I think it could be a great resource for learning Godot (4), which is what I'm currently doing. Cheers!
I had a blog article about that but could not keep up with it so my website is not accessible anymore.
I will consider open sourcing it if I get to it, ofc you gotta keep in mind projects that didnt start open source might be not as clean as it should be.
My solution is not the best nor the best performing one but it makes use of godots inbuilt components.
I want to push a lot more content to my YT channel soon and if you are interested you can follow me there for gamedev educational stuff.
“Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)”
I haven’t tried web builds in godot 4, no idea what that means.
Yeah Godot4 uses a feature called SharedArrayBuffer to enable multi-threading. Unfortunately does not work on every browser, but chrome works for sure.
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Hi, thanks for the demo, would you please consider open sourcing this project? I think it could be a great resource for learning Godot (4), which is what I'm currently doing. Cheers!
Hi myke,
I had a blog article about that but could not keep up with it so my website is not accessible anymore.
I will consider open sourcing it if I get to it, ofc you gotta keep in mind projects that didnt start open source might be not as clean as it should be.
My solution is not the best nor the best performing one but it makes use of godots inbuilt components.
I want to push a lot more content to my YT channel soon and if you are interested you can follow me there for gamedev educational stuff.
“Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)”
I haven’t tried web builds in godot 4, no idea what that means.
Godot 4 won't run on some web browsers. Try Chrome
Yeah Godot4 uses a feature called SharedArrayBuffer to enable multi-threading. Unfortunately does not work on every browser, but chrome works for sure.